Thursday, April 25, 2024

Jackie Ormes, The First African American Woman Cartoonist

 Just listened to a report on Marketplace about the first African American woman cartoonist. It can be found at:

Then I looked her up on Wikipedia and read the following:
Jackie Ormes (August 1, 1911 – December 26, 1985) is known as the first African-American woman cartoonist, known for her strips Torchy Brown and Patty-Jo 'n' Ginger.
Jackie Ormes was born Zelda Mavin Jackson in the Pittsburgh area town of Monongahela, Pennsylvania. Ormes started in journalism as a proofreader for the Pittsburgh Courier, a weekly African American newspaper that came out every Saturday. Her 1937-38 Courier comic strip, Torchy Brown in Dixie to Harlem, starring Torchy Brown, was a humorous depiction of a Mississippi teen who found fame and fortune singing and dancing in the Cotton Club.
Ormes moved to Chicago in 1942, and soon began writing occasional articles and, briefly, a social column for the Chicago Defender, one of the nation's leading black newspapers, a weekly at that time. For a few months at the end of the war, her single panel cartoon, Candy, about an attractive and wisecracking housemaid, appeared in the Defender.
By August 1945, Ormes's work was back in the Courier, with the advent of Patty-Jo 'n' Ginger, a single-panel cartoon which ran for 11 years. It featured a big sister-little sister set-up, with the precocious, insightful and socially/politically-aware child as the only speaker and the beautiful adult woman as a sometime pin-up figure and fashion mannequin.
Ormes contracted with the Terri Lee doll company in 1947 to produce a play doll based on her little girl cartoon character. The Patty-Jo doll was on the shelves in time for Christmas and was the first American black doll to have an extensive upscale wardrobe. As in the cartoon, the doll represented a real child, in contrast to the majority of dolls that were mammy and Topsy-type dolls. In December 1949, Ormes's contract with the Terri Lee company was not renewed, and production ended. Patty-Jo dolls are now highly sought collectors' items.
In 1950, the Courier began an eight-page color comics insert, where Ormes re-invented her Torchy character in a new comic strip, Torchy in Heartbeats. This Torchy was a beautiful, independent woman who finds adventure while seeking true love. Ormes expressed her talent for fashion design as well as her vision of a beautiful black female body in the accompanying Torchy Togs paper doll cut outs. The strip is probably best known for its last episode in 1954, when Torchy and her doctor boyfriend confront racism and environmental pollution. Torchy presented an image of a black woman who, in contrast to the contemporary stereotypical media portrayals, was confident, intelligent, and brave.
Jackie Ormes enjoyed a happy, 45-year marriage to Earl Clark Ormes. She retired from cartooning in 1956, although she continued to create art, including murals, still lifes and portraits. She contributed to her South Side Chicago community by volunteering to produce fundraiser fashion shows and entertainments. She was also on the founding board of directors for the DuSable Museum of African American History.
Ormes was a passionate doll collector, with 150 antique and modern dolls in her collection, and she was active in Guys and Gals Funtastique Doll Club, a United Federation of Doll Clubs chapter in Chicago.

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Origin Story

Jackie OrmesCredit...From the collection of Judie Miles

Jackie Ormes, nee Zelda Mavin Jackson, was a journalist, artist, socialite and progressive political activist, a well-known figure in Chicago’s black community in the ’50s and ’60s. She was also, as the subtitle of Nancy Goldstein’s biography indicates, the first African-American woman to write and draw widely distributed comic strips: four different series, published between 1937 and 1956 in black newspapers including The Pittsburgh Courier and The Chicago Defender. Ormes was well ahead of her time; the first black woman to create a syndicated daily strip for mainstream papers was Barbara Brandon-Croft, whose “Where I’m Coming From” didn’t appear until 1989.

The first series to bear Ormes’s byline, “Torchy Brown in ‘Dixie to Harlem’” (1937-38), was a racy, crudely drawn narrative of a country girl’s journey to the big city; the much more graceful “Candy” (1945) was a short-lived one-panel comedy about a smart-aleck maidservant in the employ of the never-seen “Mrs. Goldrocks.” “Torchy in Heartbeats” (1950-54) was a romance/adventure serial starring another version of Torchy Brown, sometimes accompanied on the page by a bonus set of “Torchy Togs” — a paper doll of the character with some modish outfits to attach. Few cartoonists have ever been as fashion-conscious as Ormes, who modeled her protagonists on her own appearance.

The Ormes creation that attracts Goldstein’s attention most, though, is “Patty-Jo ’n’ Ginger,” a gag panel that ran from 1945 to 1956 in The Pittsburgh Courier’s editions across the country. Goldstein devotes more than 40 pages to annotated “Patty-Jo” strips, some of them reproduced from the painstakingly if stiffly rendered original art — the book’s other Ormes drawings come mostly from the smudgy newspapers or microfilm that are the only forms in which they still exist. The premise was simple: precocious kid Patty-Jo makes a wisecrack, and her big sister/guardian Ginger, another Ormes stand-in, hangs around striking pinup poses and looking glamorous in the latest styles. “Gee ... it must be awful to have to have that Dior fella switch rules on you in the middle of the game,” Patty-Jo quips in one 1954 strip, as Ginger reads about the advent of a new Christian Dior line.

In contrast to the images of African-Americans that prevailed in other pop culture of their time, the sisters are overtly upper class; they live in a well-decorated home, graced with fancy new products like plastic boots and a television. Patty-Jo comments on current events and occasionally pitches for the March of Dimes, sometimes at the same time. (“MAO — ???” she asks Ginger, who stands by attentively in toreador pants. “Golly, Sis, do you s’pose he’s any relation to old POLIO-MYE-LITIS? HE’S been attacking kids in their own neighborhood, an’ all we got to fight back with is volunteer DIMES!”)

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Patty-Jo briefly became a symbol of upward mobility in another way: in 1947, Ormes made a deal with the high-end Terri Lee doll company to manufacture a deluxe doll with her character’s facial features, with hair that could be washed and curled. (She advertised it as “America’s Only Negro Character Doll”; as Goldstein points out, that wasn’t quite true.) Ormes actually painted some of the dolls herself and sold them through mail order. For the next two years, the cartoon Patty-Jo carried around little Patty-Jo dolls, wore Terri Lee fashions and sometimes plugged her creator’s sideline outright.

Ormes was devoted to leftist causes — the F.B.I. amassed a 287-page file on her, which didn’t mention her cartooning at all — and as the McCarthy red hunts and the civil rights movement gathered steam in the ’50s, the best jokes in “Patty-Jo ’n’ Ginger” were often the most politically pointed. In one 1955 strip, published shortly after 14-year-old Emmett Till was murdered for ostensibly whistling at a white woman, Patty-Jo approaches her sister: “I don’t want to seem touchy on the subject, ... but that new little white tea-kettle just whistled at me!” A few months later, Ormes’s drawing style changed dramatically, becoming looser and more awkward, and by the end of 1956, she’d left the comics page for good; nobody is sure why.

Ormes, who died in 1985, at age 74, isn’t quite a great forgotten voice of cartooning; what’s interesting about her is her historical significance. Only the first two chapters here detail the particulars of her life, though — the rest are devoted to reproductions and discussion of her work, with useful digressions on the hierarchy of black newspapers, the history of doll materials and the cartoonist’s now-arcane allusions to pop culture and fashion. (How did she manage to break through the cartooning world’s barriers? Goldstein doesn’t quite explain, although she cites a newspaper colleague saying that Ormes was talented, nice and good with deadlines.) Very few other women of color have since passed through the professional doors she opened, although the Ormes Society, founded last year, is devoted to raising awareness of black women in the comics industry. Ormes may have realized her dream, but it’s still a dream deferred.

JACKIE ORMES

The First African American Woman Cartoonist.

By Nancy Goldstein.

Illustrated. 225 pp. The University of Michigan Press. $35.

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Tuesday, April 23, 2024

Toshiko D'Elia, Record Setting Masters Marathon Runner

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Toshiko D'Elia (née Kishimoto) (January 2, 1930 – February 19, 2014) was an American Masters athletics long distance running legend. She was a member of the 1996 inaugural class of the Masters division of the USATF National Track and Field Hall of Fame.[1] She holds numerous American long distance running records, primarily in the W75 age division.[2]

D'Elia was born in KyotoJapan.[3] As a child she suffered through near starvation food rationing and a controlling male dominated Japanese society. For example, when she received a Fulbright Scholarship to study in the United States and asked her father to pay for the trip he said that he would rather spend the money on a new horse than waste it on an education for a female.[4]

Encouraged by her mother's wishes for a better life and through determination she went after her own independence.[5] She met an orphaned deaf boy at a Catholic convent in Kyoto and from that developed a passion for educating the deaf. After graduating from Tsuda College in Tokyo, she could find no Special Education training available in post World War II Japan and came to Syracuse University in 1951 as a Fulbright Scholar. She had a brief marriage to an American, that left her as a single mother in 1955. When she tried to return to Japan with her child her father said that she had disgraced the family and must put her daughter up for adoption, but her mother gave her money to return to the U.S. and start a new life.[4] Staying in the U.S. she met and married Italian-American pianist Manfred D'Elia, who had a passion for mountain climbing, and settled in Ridgewood, New Jersey.

On a climb of Mount Rainier she suffered from altitude sickness and failed to finish the climb. After that, she began to run a mile a day with her daughter, Erica, who in 1974 was part of the first cross country team at Ridgewood High School.[6]

Following the publicity of Katherine Switzer's 1970 incident at the Boston Marathon, women's athletics were a new phenomenon. Women were just beginning to explore their limits in running.

Sometimes, ignorance was bliss. You don't know what you're in for.

This period was also the beginning of the running boom of the 1970s. Another Japanese American whom D'Elia admired, Miki Gorman, had won the Boston Marathon in 1974. Saying "26 miles is for horses to run, not people," D'Elia ran her first full marathon "by accident" at the Jersey Shore Marathon. On a freezing day when she intended to quit at 15 miles (24 km), but her support didn't show up with a change of clothing, so she kept running to the finish. Her time of 3:25 qualified her to run the Boston Marathon in 1976[6] where at the age of 46, she was the second recorded Masters female runner (after Sylvia Weiner) in the history of the event, finishing in 3:16:56 on a notoriously hot day. As a form of seeking support for other New Jersey area runners, she and her husband formed the North Jersey Masters Track and Field Club.[7][8] The following year, she ran 3:04:56, in 1978 she ran 3:04:26[9] and broke 3 hours for the first time with a 2:58:11 at age 49.[6] Each of those won the Masters division.

Later in 1979, she was diagnosed with cervical cancer, but still ran Boston in April 1980, doing 3:09:07 just 4 months after surgery. She was interviewed by a Japanese reporter after this run and was invited to speak at the Women's World Sports Symposium in Tokyo, which she did.[4] In 1980, she became the first 50-year-old woman to run under 3 hours for the marathon at the World Veteran's Marathon Champions in Glasgow, Scotland, finishing in 2:57:25.[4] For this she received the Runner's World Magazine's Paavo Nurmi Award.[4]

D'Elia became the first woman over 65 to run a sub seven-minute mile indoors. In 1996 she was inducted into the first class of the Masters division of the USATF National Track and Field Hall of Fame.[4]

D'Elia was the top runner at New York Road Runner races throughout the '70s, '80s, and '90s. She was nominated for the New York Road Runners Runner of the Year award an unprecedented 30 times, winning it 27 times. She has been featured in Sports Illustrated and is part of a permanent exhibit on running legends at the New Balance Armory in Washington Heights, NY. Mary Wittenberg referred to her as "our Queen of the Roads" and added, "She represents the best of running." She and her husband founded the running club North Jersey Masters.[4]

For six years, she nursed her husband while he suffered from Alzheimer's disease. He died in 2000.[10] The North Jersey Masters club holds an annual race on Memorial Day now named for her husband Fred.[7]

In January 2001, D'Elia broke the indoor world record for women age 70 in the 1,500-meter run with a time of 6:47:46. A few weeks later she broke records in the 800-meter, five-kilometer and 10-kilometer runs.[4]

I ran to live happily. It gave me strength. I was able to teach better, I was able to be a better wife and a better mother. . . . Running has always served me as a support and therapy for a happier life.

— Toshiko D'Elia[6]

D'Elia passed on February 19, 2014 at the age of 84.[3]

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The marathoner Toshiko d’Elia, center, with her husband, Manfred, and daughter, Erica, in 1977. CreditLonny Kalfus
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Toshiko d’Elia, who emerged from the destitution of postwar Japan to achieve renown in the United States as a marathon runner, taking up the sport at age 44 in the 1970s when few older women were doing so, died on Wednesday in Allendale, N.J. She was 84.
The cause was brain cancer, which was detected two months ago, her daughter, Erica Diestel, said. D’Elia, who died at her daughter’s home, lived in Ridgewood, N.J.
At 100 pounds and a little over 5 feet tall, d’Elia was a powerful runner, and a resilient one. At 49, she completed the Boston Marathon in 2 hours 58 minutes 11 seconds, shortly before she was found to have cervical cancer. Eight months later she resumed training, and eight months after that, in the world masters championship in Scotland, she ran 2:57:20, the first time a woman 50 or older had bettered three hours.
Over the years she broke many age-group records. Mary Wittenberg, the president of New York Road Runners, called her “our queen of the roads.”
D’Elia was born Toshiko Kishimoto on Jan. 2, 1930, in Kyoto, Japan. Gail Kislevitz, a friend, said she spoke of difficult times after World War II, her country defeated and largely in ruins. Ms. Kislevitz quoted her as saying: “We starved. My mother would stand on food lines all day and come home with a cucumber to feed a family of six. I dreamed of being a bird so I could fly away.”
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Mrs. d'Elia running in the Ridgewood Run in 2006.CreditNorth Jersey Masters
Her path to the United States began with an accident at a Roman Catholic convent, where she was helping out as an interpreter. As she told The New York Times in 1977, one day an 18-year-old deaf youth who did odd jobs for the nuns fell from a ladder and began screaming in pain. Suddenly she realized he had a voice and took an interest in teaching the deaf.
She went on to study special education for the deaf in Tokyo at Tsuda College, an institution for women, and won a Fulbright scholarship to study at Syracuse University, accepting the invitation despite her tradition-bound father’s refusal to help pay her way to the United States. As she recalled, he said he would rather spend money on a new automobile than a daughter’s education.
She earned a master’s degree in audiology at Syracuse, married and had her daughter in the United States.
Her husband soon left her, however, and she returned to Japan with the child, then 6 months old. Her father said her failed marriage had disgraced the family and told her to put her daughter up for adoption, but her mother gave her money to return to the United States with the baby.
D’Elia went on to teach for many years at the New York School for the Deaf in White Plains.
For years, d’Elia and her second husband, Manfred d’Elia, climbed mountains in the United States and around the world, including Fujiyama in Japan, Damavand in Iran and the Matterhorn in Switzerland. While climbing Monte Rosa in Switzerland, she tumbled into a crevasse, was hauled out by her fellow climbers and finished the ascent.
She and her husband took up running to build climbing strength and endurance: for her, it was a mile every morning at 5 o’clock.
Her serious running career also began by accident. The Ridgewood High School girls’ track team was preparing for a spring cross-country meet, and her daughter, Erica, the team’s captain, did not want any Ridgewood High runners to finish last.
“So my daughter tricked me into running it,” d’Elia told an interviewer. “The kids took off real fast from the start. I paced myself, and I came in third. Erica, who finished first, was standing there, and I could hear her screaming, ‘Oh, my God, that’s my mother.’ ”
Her first marathon was in 1976, in ice and snow in New Jersey. She had planned to run only the first half of the race; a friend’s husband was to pick her up at that point and give her a ride home. When he failed to show, she decided to finish the race, and she did so in 3:25, qualifying her for the Boston Marathon. By 1977, she was running 90 miles a week and winning long-distance races as well as sprinting events in 40-years-and-over competitions.
Manfred d’Elia, a classical pianist and piano teacher, was an accomplished runner himself as well as a prominent conservationist in New Jersey and a founder of hiking groups and the Opera Society of Northern New Jersey. He died in 2000.
Besides her daughter, d’Elia is survived by three grandsons, two stepdaughters and four step-grandchildren.
Despite having open-heart surgery when she was 78, d’Elia kept running, until December, around when her brain cancer was diagnosed.
“She was in the pool every day at 7 a.m.,” her daughter said on Wednesday. “She swam a mile and ran in the water for 45 minutes. Then there was a yoga class. Then she came home for lunch and a nap. Then, in the afternoon, she ran three to five miles. That was her day, until the day she couldn’t.”

Elizabeth (Lizzie) Magie, The Godmother of Monopoly

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Elizabeth J. Magie Phillips (née Magie; b. May 9, 1866, Macomb, Illinois – d. March 2, 1948, Arlington, Virginia) was an American game designer, writer, feminist, and Georgist. She invented The Landlord's Game, the precursor to Monopoly, to illustrate teachings of the progressive era economist Henry George.[2]

Elizabeth J. Magie was born in Macomb, Illinois, in 1866 to Mary Jane (née Ritchie) and James K. Magie, a newspaper publisher and an abolitionist who accompanied Abraham Lincoln as he traveled around Illinois in the late 1850s debating politics with Stephen Douglas. After moving to the D.C. and Maryland area in the early 1880s, she worked as a stenographer and typist at the Dead Letter Office.[3] She was also a short story and poetry writer, comedian, stage actress, feminist, and engineer. At the age of 26, Magie received a patent for her invention that made the typewriting process easier by allowing paper to go through the rollers more easily. At the time, women were credited with less than one percent of all patents. She also worked as a news reporter for a brief time in the early 1900s. In 1910, at age 44, she married Albert Wallace Phillips. They had no children.[2]

Magie was an outspoken activist for the feminist movement, and Georgism, which reflected her father's political beliefs when she was young.[2] Georgism refers to the economic perspective that instead of taxing income or other sources, the government should create a universal land tax based on the usefulness, size, and location of the land (Single tax). Then, after funding the government, the left over money would be distributed to the people. Many progressive political leaders at the time supported this economic perspective as it motivated people to cultivate land, redistributed wealth to people of low socioeconomic standing, eradicated the idea that landowners or landlords held the power and monetary value of the land that citizens used, and let people own all of the value and benefits of their creations.[4] This belief became the basis for her game known as The Landlord's Game.[2]

Furthermore, she believed that women were as capable as men in inventing, business, and other professional areas. In the 1800s, this belief was considered both novel and radical.[citation needed] When she worked as a stenographer, she was making around $10 which was not enough to support herself without the help of a husband. In order to bring the struggles of women in the United States to the public's attention, she bought an advertisement and tried to auction herself off as a "young woman American slave" looking for a husband to own her. This advertisement was meant to show the position of women and black people in the country, emphasizing the fact that the only people that were truly free were white men. The ad Magie published became the talk of the town. It spread rapidly through the news and gossip columns around the country. Magie made a name for herself as an out-spoken and proud feminist.[5]

Magie first made her game, known as The Landlord's Game, popular among friends while living in Brentwood, Maryland. In 1903, Magie applied to the US Patent Office for a patent on her board game. She was granted U.S. Patent 748,626 on January 5, 1904. Magie received her patent before women were legally allowed to vote.[6]

The Landlord's Game was designed to demonstrate the economic ill effects of land monopolism and the use of land value tax as a remedy for it. Originally, the goal of the game was to simply obtain wealth. In the following patents, the game developed to eventually have two different settings: one being the monopolist set up (known as Monopoly) where the goal was to own industries, create monopolies, and win by forcing others out of their industries and the other being the anti-monopolist setup (known as Prosperity) where the goal was to create products and interact with opponents[citation needed]. The game would later go on to be the inspiration for the game Monopoly.

In 1906, she moved to Chicago. That year, she and fellow Georgists formed the Economic Game Co. to self-publish her original edition of The Landlord's Game. In 1910, the Parker Brothers published her humorous card game Mock Trial. Then, the Newbie Game Co. in Scotland patented The Landlord's Game as "Bre'r Fox and Bre'r Rabbit;" however, there was no proof that the game was actually protected by the British patent.

She and her husband moved back to the east coast of the U.S. and patented a revised version of the game in 1924. As her original patent had expired in 1921, this is seen as her attempt to reassert control over her game, which was now being played at some colleges where students made their own copies. In 1932, her second edition of The Landlord's Game was published by the Adgame Company of Washington, D.C. This version included both Monopoly and Prosperity.[7]

Magie also developed other games including Bargain Day and King's Men in 1937 and a third version of The Landlord's Game in 1939. In Bargain Day, shoppers compete with each other in a department store;[8] King's Men is an abstract strategy game.[9]

Magie died at the age of 81 in 1948. She was buried with her husband Albert Wallace Phillips, who had died in 1937, in Columbia Gardens CemeteryArlington, Virginia.[10] Magie died without having any children.[11] At her death, she was not credited for the impact that she had on the board game community and American culture.[12]

Magie's game was becoming increasingly popular around the Northeastern United States. College students attending Harvard, Columbia, and University of Pennsylvania, left-leaning middle class families, and Quakers were all playing her board game. Three decades after The Landlord's Game was invented in 1904, Parker Brothers published a modified version, known as MonopolyCharles Darrow claimed the idea as his own, stating that he invented the game in his basement. Magie later spoke out against them and reported that she had made a mere $500 from her invention and received none of the credit for Monopoly.[7]

In January 1936, an interview with Magie appeared in a Washington, D.C. newspaper, in which she was critical of Parker Brothers. Magie spoke to reporters about the similarities between Monopoly and The Landlord's Game. The article published spoke to the fact that Magie spent more money making her game than she received in earnings, especially with the lack of credit she received after Monopoly was created. After the interviews, Parker Brothers agreed to publish two more of her games but continued to give Darrow the credit for inventing the game itself.[12]

Darrow was known as the inventor of Monopoly until Ralph Anspach, creator of the Anti-Monopoly game, discovered Magie's patents. Anspach had researched the history of Monopoly in relation to a legal struggle against Parker Brothers regarding his own game, and discovered Darrow's decision to take credit for its invention, despite his having learned about it through friends. Subsequently, Magie's invention of The Landlord's Game has been given more attention and research. Despite the fact that Darrow and the Parker Brothers capitalized on and were credited with her idea, she has posthumously received credit for one of the most popular board games.[2]

It was only after her death that the impact Magie had had on many aspects of American culture and life began to be appreciated. First and foremost, she helped to popularize the circular board game. Most board games at the time were linear; a circular board game that concentrated on interacting both socially and competitively with the opponents was a novel idea. Her board game not only laid the foundation and inspiration for Monopoly, the most famous board game in the United States, but also provided entertainment that taught about Georgist principles, the value in spreading wealth, and the harmfulness of monopolies (this aspect of her game was absent from the Darrow version of Monopoly).[7]

She also contributed to pressure for women's and black people's rights, through educating others about these concepts, inventing board games at a time when women held less than one percent of US patents, and publishing political material in newspapers to speak out against the oppression of women and black communities in the United States.[2]

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Overlooked No More: Lizzie Magie, the Unknown Inventor Behind Monopoly

Magie’s creation, The Landlord’s Game, inspired the spinoff we know today. But credit for the idea long went to someone else.

A black and white portrait of Lizzie Magie in profile, a woman with short curly hair and sharp facial features.
Lizzie Magie in 1892. She conceived of The Landlord’s Game as an ideological tool about political economics.Credit...The Brodix Publishing Company

This article is part of Overlooked, a series of obituaries about remarkable people whose deaths, beginning in 1851, went unreported in The Times.

When Charles Darrow, an unemployed salesman in Philadelphia, learned about a new board game that was becoming popular, he asked his friends to type up the rules and help him jazz up the graphic design. In 1933, he copyrighted the game, Monopoly, as his own invention and began selling it in toy stores and department stores.

The game, which involved real estate trading, would go on to sell more than 275 million copies, has been licensed in hundreds of spinoff editions and has become part of the fabric of American life. It also made Darrow a millionaire. But credit for the idea behind it should not have been his. Rather, it belonged to a woman from Illinois with a versatile résumé that included writing, acting, engineering and working as a stenographer: Lizzie Magie.

The premise of Magie’s game, originally called The Landlord’s Game, would be familiar to anyone who has played Monopoly: People move their tokens around the perimeter of a square board, buying real estate along the way, which they can use to charge rent to other players. Magie patented her invention in 1904 — the same day that the Wright brothers filed one for their airplane — and it was published in 1906 through the Economic Game Company, of which she was an owner.

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In her patent application, Magie wrote, “Each time a player goes around the board he is supposed to have performed so much labor upon Mother Earth, for which after passing the beginning-point he receives his wages, one hundred dollars.”

Magie designed the game with two sets of rules: one that rewarded the players when resources were shared equally, and another where the winner was the land baron who acquired the most wealth. Either way, she hoped that players would think about the underpinnings of capitalist society.

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Quiz: How Well Do You Know Monopoly?

For years, Charles Darrow was credited with inventing the popular board game Monopoly. But the idea actually belonged to Lizzie Magie, whose creation was called The Landlord’s Game. How well do you know the rules? Test your knowledge.

Elizabeth Jones Magie was born on May 9, 1866, in Macomb, Ill., to a political family. According to Mary Pilon’s 2015 book, “The Monopolists,” her father, James Magie, was an abolitionist newspaper publisher who reported on the 1858 Lincoln-Douglas debates. Her mother was Mary (Ritchie) Magie.

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At various points, Magie was a poet; a stenographer at the Dead Letter Office, where mail considered undeliverable landed; a comedic stage actress; an engineer who invented and patented a device that improved the flow of paper in typewriters; and a fiction writer. Her short story “The Theft of a Brain,” published in Godey’s, a women’s magazine, was about a writer who finds success after unlocking her potential under hypnosis only to discover that her hypnotist had plagiarized her novel.

Magie conceived of The Landlord’s Game as an ideological tool: a game that would teach people about the principles of the political economist Henry George. The central tenet of Georgism was that people should keep all that they earned, but that the government should be funded by a tax on real estate owners, since land rightly belonged to everyone. A society funded by a single land tax, George believed, would eliminate both lower-class poverty and industrial cartels.

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A photo of a board game showing a map, surrounded by pawns, fake money and the cover of the box, which features the words "The Landlord's Game" and a portrait of Lizzie Magie.
The premise of Landlord’s Game, which Magie patented in 1904, would be familiar to anyone who has played Monopoly.Credit...The Strong National Museum of Play

In the rules of The Landlord’s Game, Magie explained how potential conflicts could be resolved: “Should any emergency arise which is not covered by the rules of the game, the players must settle the matter between themselves; but if a player absolutely refuses to obey the rules as above set forth he must go to jail and remain there until he throws a double or pays his fine.”

The Landlord’s Game wasn’t a blockbuster hit, but it developed pockets of fans, including utopian Quakers in Delaware and fraternity brothers at Williams College in Massachusetts; the game was even adapted for the British market under the name “Brer Fox an’ Brer Rabbit.”

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It wasn’t Magie’s only creation: She invented several card games, including a role-playing one called Mock Trial, which she sold to Parker Brothers in 1910. That year, she also tried to sell them The Landlord’s Game, but the company deemed it too complex.

By then, she had also received some national attention for a publicity stunt she had performed in 1906, when she placed a newspaper advertisement offering herself for sale as a “young woman American slave,” with “large gray-green eyes, full passionate lips” and “splendid teeth” who was “not beautiful, but very attractive,” and describing herself as “honest, just, poetical, philosophical.”

The ad was meant to be a commentary on slavery and the bleak economic prospects of single women, but it instead led to unwanted marriage proposals and an offer of employment with a freak show. (Magie ultimately did get married, at the age of 44, to Albert Phillips, a businessman.) It also led to correspondence with the muckraking writer Upton Sinclair and work as a newspaper reporter.

In the meantime, players were converting The Landlord’s Game into homemade sets, copying the board onto wood or cloth, tweaking the rules and calling it “the monopoly game.” When devotees taught friends how to play, newcomers had no idea that the handmade game was Magie’s invention.

Monopoly’s ties to Magie were further lost to history when Darrow sold his version, which incorporated the names of locations in the thriving beach resort of Atlantic City, N.J., to Parker Brothers in 1935, he claimed that he had invented it to entertain his family during the Great Depression. A plutocratic fantasy was exactly what Americans wanted during that era. Millions of copies were sold, saving a then-struggling Parker Brothers from bankruptcy and making Darrow a rich man.

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Many successful games, including Tiddlywinks and Battleship, were created as commercial versions of homespun diversions, but if a game is in the public domain, any publisher can print its own version.

Looking to squash potential competition and establish a Monopoly monopoly, Parker Brothers acquired similar games The Landlord’s Game and spinoffs like Finance.

Magie sold the rights to The Landlord’s Game to Parker Brothers for a flat $500, about $11,000 today; the firm also agreed to publish two of her other board games, King’s Men, a tile-matching game, and Bargain Day, a shopping game. Delighted that her Georgist ideas would reach a wider audience, she wrote a letter to Parker Brothers in which she addressed The Landlord’s Game as if it were a person: “Farewell, my beloved brainchild. I regretfully part with you, but I am giving you to another who will be able to do more for you than I have done.”

Although Parker Brothers, which Hasbro bought in 1991, reprinted The Landlord’s Game, it soon fell out of print again, eclipsed by Monopoly. Magie had no claim on royalties, and Parker Brothers promoted Darrow as Monopoly’s sole inventor.

Magie’s landmark contributions to American culture and game design were expunged until the 1970s, when Ralph Anspach, the inventor of a game called Anti-Monopoly, unearthed her work during a legal battle over trademark infringement with Parker Brothers.

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Magie died at 81 on March 2, 1948, in Staunton, Va., but she lived long enough to see the enduring success of a game based on her own invention, even if her name had been erased and her ideology toned down.

The Evening Star newspaper of Washington, D.C., which had interviewed Magie in 1936, summarized her view: “If the subtle propaganda for the single tax idea works around to the minds of the thousands who now shake the dice and buy and sell over the ‘Monopoly’ board, she feels the whole business will not have been in vain.”